After a bit of research I saw that Cloudscripts have a limit of 5s execution time. (as of 2016)
Is this still the case? Are there any other limits? Total lines of cloudscript? Number of cloudscript files? Cloudscript requests per user? I know that CS shouldn't be called frequently (as in per second, frame, etc).
Can I connect to my own backend service from cloudscript? Let's say I want Playfab to be the main BaaS for my game. But after running a cloudscript to access your api, is it feasible to offload a heavy computation to my own server (like an AWS instance) if need be?
Lastly, can I link frictionless logins together? It looks like the first device login should always be frictionless (which is great). But after that it seems like the way to link accounts is by providing 3rd party logins- like twitch or facebook. But is it possible for the first device to just generate a "link" code that the second device can use to connect with?
Thanks for your time!