Greetings, i have been trying to setFriendTags for both the currentplayer and the friend.
var secoundFriendTag = {}; secoundFriendTag.FriendPlayFabId = (args.FPFI == undefined || args.FPFI == null ) ? "" : args.FPFI;
secoundFriendTag.PlayFabId = (args.Iddd == undefined || args.Iddd == null) ? "" : args.Iddd;
secoundFriendTag.Tags = ["requester"]; var friendTag = {}; friendTag.FriendPlayFabId = (args.sender == undefined || args.sender == null) ? "" : args.sender;
friendTag.PlayFabId = (args.reciever == undefined || args.reciever == null) ? "" : args.reciever;
friendTag.Tags = ["requestee"];
server.SetFriendTags(secoundFriendTag);
server.SetFriendTags(friendTag);
As you can see i have set up the currentplayerID over at unity but i have also tried to use cloudscript's currentplayerID and the result i am getting is as follows:
The requester tag is appears to the user but the requestee tag is not showing ? i was wondering if anyone could shed some light for this issue