I am running into problems with a fatal exception with the following setup:
Unity 2017.2.0f3
Playfab SDK 2.23.171106 and latest editor extension
Android API level 24
Not sure if something changed with Unity's Get response Headers. However, hard crash on Android build attempting to simply call Login with google account. I have not found a workaround (disabled Playfab for the time being).
I am also seeing the login request on my playfab dashboard and an error for "invalid params". I double checked that I am sending the server auth code and title ID.
E/CRASH ( 3406): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000 E/CRASH ( 3406): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** E/CRASH ( 3406): Build fingerprint: 'samsung/gtexswifixx/gtexswifi:5.1.1/LMY47V/T280XXU0AQA4:user/release-keys' E/CRASH ( 3406): Revision: '5' E/CRASH ( 3406): pid: 3406, tid: 3423, name: UnityMain >>> com.Zyma.AlphaBuild <<< E/CRASH ( 3406): r0 00000000 r1 910950a0 r2 8706a210 r3 00000000 E/CRASH ( 3406): r4 a06d9c10 r5 a16d691c r6 00000000 r7 8706dcf0 E/CRASH ( 3406): r8 00000000 r9 00000226 sl 00000002 fp a16d6528 E/CRASH ( 3406): ip a16d6478 sp a16d6528 lr af45db2c pc 9d6b5888 cpsr 34594d4c E/CRASH ( 3406): E/CRASH ( 3406): backtrace: E/CRASH ( 3406): #00 pc 00005888 ( UnityEngine.WWW:get_responseHeaders () + 0xf0 (0x9d6b5798 0x9d6b58a0) [0xaf46fee0 - Unity Root Domain]+22664) E/CRASH ( 3406): #01 pc 00002b28 ( string:CharCopy (char*,char*,int) + 0x90 (0xaf45da98 0xaf45db34) [0xaf46fee0 - Unity Root Domain]+11048)
...there is another post regarding a similar error after Unity changed the Get Response Headers in Unity 5. However, the post was closed and should have been resolved for newer Playfab versions.