For our upcoming game we have special items - which when purchased - will add quite a few items to the users inventory.
We have a little problem with one of this items: For example, Special Pack, contains 10 items with 25 balls. So the container item Special Back has 10 bundled items with a amount of 25 set for each item.
Sometimes we get a CloudScriptExecutionTimeLimitExceeded when calling UnlockContainerItem, it this a known issue? And if so, how can we workaround this, or is there a better best practice for this?
The balls itself are set as stack items so that at a maximum of 10 items should be added to the users inventory (with a usage count of 25 set then)