Hi, I just need a little bit of clarification on how exactly a client is supposed to join a custom game server after the client calls "MatchMake", upto Server calling "RedeemMatchmakerTicket"
So from what I understand, after the client calls "MatchMake" and succeeds, the client would have the IP and Port. Now, the client would connect to the server (In UE4 would be using ClientTravel) using that IP and Port.
Once the clients successfully connects to the server, the client would immediately RPC its Ticket to the server. The server would then call "RedeemMatchmakerTicket". If the redemption succeeds, the game continues. If it fails, the Server would disconnect the client.
Is that the correct flow?