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martinliu1993 avatar image
martinliu1993 asked

Question about pricing

Hi, so a lot of people are talking about pricing tiers (free, professional and such). However, right now we are using only the free tier, and we are exceeding some of the player data value size. I noticed that on the limits page, we can pay for some additional data for a lot of the limits based on MAU. For example, 50000 bytes can be used for $19.99/100,000 MAU.

My question is, are these limits added together? For example, supposed I want 25 player segments AND 50000 bytes of Player Value Data, does that mean Ill be charged $40.00 per 100000 MAU, or still just $20.00 per 100000 MAU?

Furthermore, suppose our game has no players (maybe 25 MAU) whatsoever. then since the pricing plan is $20.00 per 100,000 MAU, does that mean we will be paying almost nothing?

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brendan avatar image
brendan answered

The way the limit upgrades work is that if you choose one, it starts billing immediately. The pricing is per 100,000 MAU "block". So, up to 100,000 MAU is the base price. 100,001 to 200,000 is the base price times two, etc. So if you have two limit upgrades selected, and they both cost $19.99 USD per 100,000 MAU, you would be charged $39.98 USD each month you do not exceed 100,000 MAU, for example.

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martinliu1993 avatar image martinliu1993 commented ·

Awesome, thanks for the explanation

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martinliu1993 avatar image martinliu1993 martinliu1993 commented ·

Quick extra question about player data value size limits. If we call UpdateUserReadOnlyData using CloudScripts instead of using game API, are we still subject to the limits?

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brendan avatar image brendan martinliu1993 commented ·

Yes, the size limit is the limit for the amount of data that can be in the value of a player data key/value pair, regardless of how it is written.

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