I'm using the PlayFab custom game server example and I've set up my own custom mediator and everything seems to work great. When a client connects, I have my custom Mediator do some things. (And this works great because it's triggered by the client.) But now, when I have a client disconnect from the server (no way to send a trigger directly from the client anymore) I want to have my custom mediator respond to this and do some stuff.
Right now, I can see that the UnityNetworkManagerMediator listens for the disconnect and performs it's stuff, but when I try to add the same listener to my custom mediator it doesn't seem to hear the MsgType.Disconnect and run the functionality I want it to.
I'm sure I'm just missing something simple, like forgetting to Inject something...but any tip on why my Mediator wouldn't detect the MsgType.Disconnect when the UnityNetworkManagerMediator does? Or how I could easily pass the detection of disconnect from the UnityNetworkManagerMediator to my own Mediator?