In order to be able to download/upload the cloudscript with the Unity Editor Extension we have to enable the Admin API and provide the Developer Secret Key.
After enabling the Admin API with the checkbox the playfab shared settings object gets a new DeveloperSecretKey property which we set.
We now just wonder, when we make a build, will the extension remove the developer secret from the shared settings object before building? (using a pre-build handler), or, will the developer secret land in the binary which would be a huge security problem? (which would also mean for us not using the extension at all because we couldn't risk forgetting to remove the developer secret manually).
Thanks