Hello, I am new in using playfab. so far i have connected to playfab Now i am trying to create a room using photon server which is kind of like a clan where multiple player can join in. But i haven't been able to connect with photon server using objective-c. Here i have generated the photon authentication token
p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Menlo; color: #4f8187} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Menlo; color: #000000} p.p3 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Menlo; color: #008400} p.p4 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Menlo; color: #31595d} span.s1 {font-variant-ligatures: no-common-ligatures} span.s2 {font-variant-ligatures: no-common-ligatures; color: #000000} span.s3 {font-variant-ligatures: no-common-ligatures; color: #3e1e81} span.s4 {font-variant-ligatures: no-common-ligatures; color: #4f8187} span.s5 {font-variant-ligatures: no-common-ligatures; color: #31595d} span.s6 {font-variant-ligatures: no-common-ligatures; color: #703daa} span.s7 {font-variant-ligatures: no-common-ligatures; color: #ba2da2} span.s8 {font-variant-ligatures: no-common-ligatures; color: #d12f1b} GetPhotonAuthenticationTokenRequest *authenticationRequest = [GetPhotonAuthenticationTokenRequest new]; authenticationRequest.PhotonApplicationId = photonAppId; //OnPlayFabError [[PlayFabClientAPI GetInstance] GetPhotonAuthenticationToken:authenticationRequest success:^(GetPhotonAuthenticationTokenResult *result, NSObject *userData) { [self authenticateWithPhoton:result]; } failure:^(PlayFabError *error, NSObject *userData){ NSLog(@"error %@",error.description); } withUserData:nil];
How can i do that?