Try calling Server/GetUserPublisherInternalData with any titleid as the PlayFabId, because interestingly, it returns as a success. I'd love to hear why! It amuses me.
Try calling Server/GetUserPublisherInternalData with any titleid as the PlayFabId, because interestingly, it returns as a success. I'd love to hear why! It amuses me.
Haha, it actually works too. I can call UpdateUserData on a Title Id, you guys actually store the data, which I can then grab. Should probably fix that.
Sorry, can you clarify the specifics of the call you're making? You can't make a Server API call without a Secret Key, and the Secret Key must be for the Title ID whose endpoint you're hitting.
I'm simply making a standard call, title id is the title id, secret key is provided, but for the parameter "PlayFabId" I put in the TitleId again. I am able to set and get "user data" about the title id, as if it's a user.
Oh! You mean you're writing data to a player who doesn't exist, but in your own title, I see. Thanks - I'll file a bug on that.
Yeah, you see what I mean? I can set "player data" on a TitleId itself! I'd love to hear later why that is happening.
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