Hi!
Just got certification denied and one of the errors stated was that we don't give informative enough message when player fails to connect to a lobby because it was already full.
We tried to find a way to detect that speciffic situation has happened in the OSS, but we seem to get only a generic error code back.
I wanted to check, what is a propper way to detect lobby join attempt failed because server responded that it was already full?
Regards! Davor