I am trying to make auction system in my game. But I don't know where to store data for this system. I need to store users and their bids. I can't find suitable way to store that type of data. I looked at Groups but It is way to limited to store Objects. It says 5 Objects and max 1000 byte. I can't save on player data, because Clients can't know which player bid. In Conculusion I need to store a shared data. It will be list and elemnts are will be objects. The data will change quickly so it can't be on Title data too. I am stuck at this point.
I am struggling on other situation. I need to store match results. If this result saved on each player, there will be lots of copied data saved. It should save some object in someway in playfab, then It needs to find by user in some way.