I am using the lobby to create a group of 4 players. When the "lobby host" creates a matchmaking ticket, what event can I do to share ticketID to all lobby members?
I have to try to add ticketID manually for other members and call JoinMatchmakingTicket, but after that, only the "lobby host" can receive the event from PlayFabMultiplayer.OnMatchmakingTicketStatusChanged
, the other members do not know anything about their ticket status, is it a rule or I do something wrong?