Hi,
I'm looking to implement an async Elimination style Tournament for my game. Meaning the following: a player chooses to join in the tournament, enters a pool of let's say 8 players, server will match players 1v1 and they have 24 hours to play maybe 3 games and the accumulated score for those games will be used to determine the winner between two players. Player's will play those games totally on their own, they won't be playing at the same time, I only take the score from their sessions. Once the 24 hours pass, winners will advance into a pool of 4 and repeat the process until only one is left. If one tournament like this is full when joining, I want to be able to create other tournaments in parallel.
Is this something already supported, or can I achieve this by using Azure scripts to generate leaderboards and manipulate them and assign players automatically?