Getting a large number of these NotAuthenticated errors in our logs. API is only being accessed from Unity Client API. The NotAuthenticated errors seem to be spread across all the various API calls we use. Have not been able to replicate this locally, but it obviously is happening to some number of users.
Any tips on diagnosing why this might be happening? I'm also confused how since every Client API function is preceded by a if (!IsClientLoggedIn()) check, it must mean these errors are coming from Clients that think they are logged in?
If it is an issue with some kind of session time out, is there a recommended way to check for that state in Unity API?