Hello! I am trying to use the instanced API classes in our Unreal Engine project but I cannot figure out how to pass custom settings to these instanced classes in C++. The documentation tells me to use PlayFabApiSettings; however, I do not see a way to specify the settings like TitleId when using the UPlayFabAPISettings class in the PlayFab plugin.
For more context: we are trying to have the game client communicate with two separate titles (where the players are very likely to have different master accounts). The documentation on multiple logins states that it is possible; however, it doesn't provide an example that uses instanced classes with custom settings for the C++ case.