We won't be implementing play-games-plugin-for-unity, as that plugin is not updated often enough and would introduce various issues for our project. It is very curious to me why the documentation of Unity/Playfab/Firebase/etc all tends to direct their users to that plugin as the default implementation of a Google sign-in.
In any case, I have noticed that LoginWithGoogleAccount as been referred to as "old" on these forums ( https://community.playfab.com/questions/67991/difference-of-loginwithgoogleaccount-and-loginwith.html ). Playfab documentation also seems to encourage migrating from using LoginWithGoogleAccount to using LoginWithGooglePlayGamesServices ( from https://learn.microsoft.com/en-us/gaming/playfab/features/authentication/platform-specific-authentication/google-play-games-sign-in-migration ).
So, will LoginWithGoogleAccount still be supported by Playfab in the future? Is funnelling new customers into LoginWithGoogleAccount advisable at this time, or will that gives us problems in the future?