For lobbies, we are currently using Rest API calls via the Playfab C++ SDK. We are getting throttled very quickly - this post (https://community.playfab.com/answers/84363/view.html) suggests the limit of GetLobby is 12 calls per 2 minutes, and the limit of UpdateLobby is 20 calls per 2 minutes.
Is there a documentation page that details the limits of each routes of the Rest API?
Also, adapting for such limits (only 1 lobby update every 6 seconds) would make our lobby flow slow, which might disatisfy our players. Does Playfab have any recommendation to make the lobby experience seem more realtime?
Does the Unreal OnlineSubsystemPlayfab provide realtime updates?
Thanks