Hey, I am working on a game like candy crush and I am thinking on how to save the level progression
Now I am saving it locally and online the first way that I thought of doing it was when the player finished a level it would invoke the azure function and I would get the current player level and just up it by one level but is this the best way to do it? would it create too many calls 1 per level x 150 levels (maybe more in future) ?
And should I use UserReadOnlyData then UpdateUserDataRequest? is it
and will GetPlayerCombinedInfoRequestParams - GetUserData will get the readonlydata
Another question about the recharge rate of currency If I want it to give 1 heart per 5 minutes and the max is 5 hearts what do I need to set as a recharge rate? how does it work? I have read a few posts is 1435 the correct number?