Is there a C++/Unreal example for using the RSA public key to encrypt payloads?
There doesn't appear to be an equivalent to the C# example here: https://learn.microsoft.com/en-us/gaming/playfab/gamemanager/player-encryption-services#player-shared-secrets
Unreal looks to have an FRSA library, though there is no option to import the CSP RSA public key blob.