Greetings!
I have a list of my server instances, and when player want begin matchmaking, he call Services.Client.GetCurrentGames method for getting list of servers instances. But sometimes he recieved 500 internal error.
I really doesn't know what the issue of such strange behaviour. In most cases it's appears when the lot of server instances registered in playfab multyplayer.
It's cured by termination of game instances by playfab multiplayer dashboard.
Otherwise i'm noticed, that this error occures when in my matchmaked list servers without tags.
My client call for servers with specific tags.
When i'm trying to get servers list on client without tags, it's works fine.
Log in debugger show that list of tags are null.
It's seems that you api are crashesh when trying to get server list by tags when any of server instance are with null tags list. Can you able to research it?
Answer by Brendan · Sep 23, 2017 at 10:26 PM
Yes, there's a known issue at the moment with game sever instance tags. We have a more extensive discussion on this here:
We have a bug open on this now, and we'll be fixing it as soon as possible.
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