Hello, I am creating a game where I need to access player's Title player account ID often for making group api calls. Instead of making GetUserAccountInfo call every time I need the Title player account ID, I was wondering if its okay to save Title player account ID as player's Internal data during first login,
Since I am already fetching this internal data in most cases it will help to reduce the number of GetUserAccountInfo api calls.
My concern is that this internal data is shared with the users, and their group/clan mates. And so are there any security concerns if 'Title player account ID' is being exposed to the player and their friends/group members?