We're using the unity sdk and Playfab Party. On a particular client when we try to send messages using "SendDataMessage(IntPtr buffer, uint bufferSize, IEnumerable recipients, DeliveryOption deliveryOption)" We get Playfab error 6 . Then we get a Playfab Error 11 each time we send the message. After the 3 times Playfab calls the callback "Party.PlayFabMultiplayerManager.Get().OnRemotePlayerLeft" but it's not really true that the remote player left. Other clients can communicate with that player fine. Any idea what is happening? Is there an automatic call to RemotePlayerLeft when a message fails 3 times?