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burst2flamegames avatar image
burst2flamegames asked

OnRemotePlayerLeft Called Incorrectly

We're using the unity sdk and Playfab Party. On a particular client when we try to send messages using "SendDataMessage(IntPtr buffer, uint bufferSize, IEnumerable recipients, DeliveryOption deliveryOption)" We get Playfab error 6 . Then we get a Playfab Error 11 each time we send the message. After the 3 times Playfab calls the callback "Party.PlayFabMultiplayerManager.Get().OnRemotePlayerLeft" but it's not really true that the remote player left. Other clients can communicate with that player fine. Any idea what is happening? Is there an automatic call to RemotePlayerLeft when a message fails 3 times?

multiplayer
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Xiao Zha avatar image
Xiao Zha answered

If the two error codes are the error code in Party common errors. The reason causing these errors can be varied. It is possible that during the state change, some resources cannot be found due to permission change or components of the PlayFab Party system are not in the correct state to perform the requested operation. And in our test, we can see the error 6 when the microphone device be disabled. However, it doesn't seem to be helpful to solve your issue. You may try to replace the device to see if the problem is caused by the device environment. Or, you can try testing with our Unity Party sample to see if the issue persists. If the issue still exists, please share your sample project and detailed operation steps with us for reproduction.

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