Hello, in our title we are using ExecuteInventoryOperations call to add multiple items to player's inventory (call is done through Azure function). However we found out that adding more than 10 items with unique stackID for each is impossible because of the Playfab limits. We want to do this quite often (for example adding 20+ items like this will be quite regular operation), so I would like to ask what are possible workarounds for this issue?
Of course I can call the method multiple times, but not sure if this is a good idea due to possible timeout issues. Also I was thinking about doing this call through queued azure function (which could be also problematic because missing return value of queued functions). Can you provide maybe some guidance regarding this? Thanks!