I am working on an app in Unity and using PlayFabEconomyAPI.GetTransactionHistory() to get the user's transactions in order to display them in a list.
The intention is for it to be like a purchase history list, where the user can see all the item's they have purchased.
I would like to be able to display the cost of each purchase to the player, whether that is real or virtual currency. However, I can't seem to find the data that I need within the Transaction data that is returned from the GetTransactionHistory() function. Could you point me in the right direction?
If this is not possible, I am thinking that I will have to manually save each purchase that the user makes to their read only data, using the player_paid_for_purchase PlayStream event, and then display that in the list instead.
Any help would be greatly appreciated. Thanks!