Hi,
I am testing my Unreal Windows server build on the LocalMultiplayerAgent. I have set up the GSDK Intatalizing as noted in the documentation.
When I run the server in the LocalMultiplayerAgent It keeps triggering the OnGSDKShutdown event a minute or two after the Active State.
LogPlayFabGSDK: Warning: Received Termination State
LogHttp: Warning: 000001A405180080: request was cancelled
What is causing the shutdown state to trigger? Is there some property in the MultiplayerSettings.json I could be missing?
Should these properties be set to be longer? "NumHeartBeatsForActivateResponse": 10, "NumHeartBeatsForTerminateResponse": 60,