Hey everyone! I'm currently working on a project involving Apple's authentication system in Unity. I'm trying to figure out a way that users don't have to re-enter their Apple password upon subsequent logins and still getting the Apple identity token to Sign In with Apple for PlayFab. Are you just saving the identityToken on PlayerPrefs without encryption and using the Ignore expiration date for identity tokens in PlayFab?
Any insights or best practices on this would be greatly appreciated! Thanks in advance!