I'm trying to create a very basic report system in my game. Here's how it works:
Player 1 performs an action on Player 2 and calls an Azure cloud function.
The cloud function then processes the action and returns a report to Player 1 It also saves the report in Player 2's player data.
The next time Player 2 logs into the game, they will receive their report when their data is loaded.
However, If Player 2 is logged in at the time of the report, is it possible to check if a specific key/value data(where reports are written) has been changed by the cloud function, and if so, how frequently can this check be performed?
I know this may not be the ideal way to accomplish this, but I believe it's the simplest way for my use case. Thanks!