I am developing a game for a public school. In our test case, we have about 80 students that need to log in and play at once, from the school's IP address.
We actually tested the game last academic year and had no problems, but this academic year, several students are getting the APIClientRequestRateLimitExceeded error as they try to log in. Logging in only creates two api requests (log in and get user data). I don't think this can be streamlined further.
Is there anything we can do to work around this problem while we are in development? If we were to "launch" the title would that even fix it?