Hello there,
we noticed couple of crashes and ANRs on our android game, the error trace shows it's related to Playfab SDK and here's a snippet of the crash stack trace, what could possibly gone wrong here?
Keep in mind we're using GetPlayerProfile at some point, but the client version, I'm assuming we might access a missing key inside the response object?
Playfab SDK version:1.104.221205
Crashed: Thread: SIGSEGV 0x0000000000000000
#00 pc 0x51e80 libc.so
#01 pc 0x4a358a0 libUnreal.so (__cxx_global_var_init.42 [AttributesContainer.h:24])
#02 pc 0x4a3326c libUnreal.so (__cxx_global_var_init.42 [AttributesContainer.h:24])
#03 pc 0x4a32ecc libUnreal.so (__cxx_global_var_init.42 [AttributesContainer.h:24])
#04 pc 0x2ad0f24 libUnreal.so (__cxx_global_var_init.42 [AttributesContainer.h:24])
#05 pc 0xf88bfc libUnreal.so (PlayFab::ServerModels::FPlayerProfileModel::readFromValue(TSharedPtr<FJsonObject, (ESPMode)1> const&) [PlayFabServerDataModels.cpp])
#06 pc 0xf82434 libUnreal.so (PlayFab::ServerModels::FPlayerProfileModel::readFromValue(TSharedPtr<FJsonObject, (ESPMode)1> const&) [PlayFabServerDataModels.cpp])
#07 pc 0xf85560 libUnreal.so (PlayFab::ServerModels::FPlayerProfileModel::readFromValue(TSharedPtr<FJsonObject, (ESPMode)1> const&) [PlayFabServerDataModels.cpp])
#08 pc 0xf9ce10 libUnreal.so (PlayFab::ServerModels::FPlayerProfileModel::readFromValue(TSharedPtr<FJsonObject, (ESPMode)1> const&) [PlayFabServerDataModels.cpp])
#09 pc 0xcdf4c libc.so
#10 pc 0x575dc libc.so