Dear PlayFab community,
I have some items defined as Stackable and Durable and our players receive 1 of these items on initial player creation. The number of items will gradually increase and decrease over time.
We potentially have .CustomData set on these items.
I was surprised to learn that the ItemInstance is *removed* when the RemainingUses count reaches 0. I thought, by virtue of being Durable, that it would remain in inventory (and thus persist our .CustomData, regardless of RemainingUses).
Is there a way that I can make an ItemInstance persist/sticky, even if its count reaches 0?
Thanks in advance!