We have a Unity IOS Project with PlayFab. We've proven in code to drive our UI from PlayFab to provide a virtual currency payload through consumable bundles. All this is good. So far we call PlayFab.GetCatalogItems() and everything works great. Now we want to split the catalog into regular items and bonus items, so we added a store for each. Unfortunately the call PlayFab.GetStoreItems() doesn't return "Catalog items from the store" (even though stores are supposed to be subsets of catalogs). As a result we can't reach the CatalogItem.ItemClass field which our code is using to separate results. Has anyone got a suggestion about how to connect the Store items to the catalog? Are we missing some fundamental PlayFab concept that would simplify this issue?