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nvexxnl avatar image
nvexxnl asked

Server (unreal) responds with "Build status Unhealthy",Server responds with "Unhealthy"

Hi there, it seems the server isn't able to start (GSDK and SDK) included, build from/with Unreal Engine 5.2.1 from source everything compiled without error and it's a server build/compile

The start/mount command I am using

 Start command
 C:\Assets\Crowbar\Binaries\Win64\LyraGame.exe -server -port=7777 -epicapp="CrowbarServer"

The log get back from PlayFAB after the server responds unhealthy

 {"log":"Running Startup Script\n","stream":"stdout","time":"2023-09-06T16:14:11.318557Z"}
 {"log":"Certificates located at: C:\\GameCertificates\n","stream":"stdout","time":"2023-09-06T16:14:11.3473063Z"}
 {"log":"'C:\\Assets\\Crowbar\\Binaries\\Win64\\LyraGame.exe' is not recognized as an internal or external command,\r\n","stream":"stderr","time":"2023-09-06T16:14:11.4634936Z"}
 {"log":"operable program or batch file.\r\n","stream":"stderr","time":"2023-09-06T16:14:11.4634936Z"}

Any help would be appreciated.

,Hi there, it seems I can not get the server to start (GSDK / SDK are integrated) running Unreal Engine build from source with a server build.

 C:\Assets\Crowbar\Binaries\Win64\LyraGame.exe -server -port=7777 -epicapp="CrowbarServer"

This is the mount option set. and this is what the log from PlayFab gives me

 {"log":"Running Startup Script\n","stream":"stdout","time":"2023-09-06T16:13:05.6838636Z"}
 {"log":"Certificates located at: C:\\GameCertificates\n","stream":"stdout","time":"2023-09-06T16:13:05.7091555Z"}
 {"log":"'C:\\Assets\\Crowbar\\Binaries\\Win64\\LyraGame.exe' is not recognized as an internal or external command,\r\n","stream":"stderr","time":"2023-09-06T16:13:05.8140825Z"}
 {"log":"operable program or batch file.\r\n","stream":"stderr","time":"2023-09-06T16:13:05.8288631Z"}

Hope to get a little help here

unrealCustom Game Servers
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Infer Wang avatar image
Infer Wang answered

Based on the log you provided, there may be two possible reasons. One is the server cannot find the executable file in the specified path. So, you could check if the executable file exists in the server folder. The other is the mode you use. Did you test it in the LocalMultiplayerAgent? If you use the process mode, the StartGameCommand path for a process is a relative path. If you use the container mode, the StartGameCommand path for a process is a absolute path. Please check which mode you use.

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