I'm currently trying to figure out the correct method for firing off some PlayStream events that will eventually fire off some Azure Cloud Functions. However the documentation helping with this is assuming I'm using unity and there is no clear cut 1:1 link to what certain things equate to inside of Unreal. I'm following quickstart and its using the playfab sdk for unity.
One of my questions is do I need to include the C# playfab sdk in my Function Project so that I can access some of these types that are being used in this class we are told to include CS2AFHelperClasses.cs or is there some docs I'm overlooking that show an Unreal dev how to go about using these features.
I should also mention with Unity creating an entire toolset that replaces you guys shouldn't yall be thinking about showing unreal a little more love? Entire docs assume everyone is using unity