Hi folks,
I'm getting this error despite a server instance running in that region. I've looked at other posts on the forum, and I've seen mention of not correctly shutting down the server. The problem is that I wasn't using the server in such a temporary fashion.
My game has a multiplayer mode in which 2 players will be paired up to compete against each other, the game lasts a few minutes, and they disconnect and move on (or rematch).
I've built my server to handle a large number of players that would come and go during the lifetime of the server. So I was expecting to have 1 instance of my server handling hundreds of players coming and going and it'd run 24/7.
Right now I'm calling PlayFabMultiplayerAPI.RequestMultiplayerServer, and I pass in (via titleData) the buildId, sessionId, and regions. It appeared to work once, and since then I'm getting the "MultiplayerServerTooManyRequests - NoHostsAvailableInRegion".
How can I continue to get players to connect to the server, get matched (I handle that within the server) and play correctly?
Thanks for the help! -Matt