Please give some insight about PlayFab philosophy.
In my project I'd like to have multiple global counters. I don't need low latency update of such counters, just the ability to have them. Does PlayFab still lack these features?
If no then: I familiar to suggestions to use Redis for such purposes. But I don't want that huge number of users will have direct access to some external service. So I have to somehow redirect user requests to redis indirectly.
So I see few directions: 1) Does PlayFab have some possibility to launch some script, or even some C++, every time user data update triggers or periodically. This chunk of code suppose to increment Redis variables and load updated values to user data and notify user client about this updates. 2) If first is impossible I believe I need to have Multiplayer Server, that will do this job. I saw some table about max possible players for PlayFab servers, but all numbers were not higher than "64". Does it allow to have at least a thousand connections to one server? If I will have potentially millions of users, and I don't have any grouping criteria for them, will I be able to distribute all players to available servers?