I've granted a character to my player, and now he requests a personal habitat. This habitat could be thought of as a base, a place with stats that others (more than Shared Group) can visit.
Because each character is assigned 1 habitat, (or more, potential for IAP) I would like advice on which category would best suit this entity. I thought of Item because yes it might be purchased, and it is indeed associated with a character- but maybe a generic Object structure would fit for the dynamic data it needs to store (items don't have this I'm assuming). Or maybe a series of generic player data?
Apologies if the question is a little vague, I'm just trying to work out the best solution for this situation of a player-owned "entity" which also contains dynamic data, as an evolving base would often have. (Building levels, cooldown timestamps, etc)
Thank you, any feedback greatly appreciated.