Hi, sorry for the title, i have many question so i don't find a good one.
I wonder if playfab is the good choice for my game, i want to allow player to host their own game server and allow a master server to list them with a simple server browser system for allowing player to join a game server hosted by player (mostly on a vps service) so i host myself (or playfab if you have this possibility) the master server, who just listing all the game server, and then a client can connect to a game server hosted in a player vps but i want to save the data like inventory on the game server side by the account id of this player, so for example
I create my account on the master server side as the test123 username
and then i request the master server to show me game server
i join one, and the game server that i joined create a new data storage for test123 player with his inventory data and stuff (if its the first time test123 join this Gserver, otherwise Gserver will just find the test123 data) and store it on the Game server side of course.
At this point, administrator of the game server (defined by the host) can manage they player, ban them for that server, kick, modify inventory and stuff like that.
That allow me to manage the main account of player and potentialy ban them for cheating but not from the game server, only the master one, do you think i could do that with playfab using Unity and uNet ? Because some of your service like friendlist can be usefull. I hope you understand what i mean my english is verry bad i do my best, and thanks for your answer.
have a nice day !