I am using Unity and Mirror to create a remote server that players then connect to, originally I was able to connect to the server without issue but some type of issue came up and now without fail it disconnects. the server logs show the following as the error:
Closing connection: connection(1). Received message Mirror.ReadyMessage that required authentication, but the user has not authenticated yet
It shows similar messages for AddPlayerMessage and TimeSnapshotMessage and I cannot figure out why this error is happening and why it wasn't happening before.