First of all, I would like to say that I have read all the other questions on the subject, but I'm still confused (I don't have experience developing for multiplayer, and I'm just trying to figure out who is the person that I need to hire).
Now, I would like to know any limitations that I may encounter if I decide to use PlayFab as an authoritative server for my multiplayer game.
It's a Domino Game, each player (2 or 4 per match) can make a move and occasionally (if the player doesn't have a piece to play) buy a piece on their turn. All the pieces that the player buys are sorted by PlayFab, and each move is validated by PlayFab as well. My plan is to use CloudScript to handle the validation of the moves and so on. The moves don't have to be instant, and that's why I haven't gone directly for a real-time solution like Photon. We can have a delay of about 5 seconds (less is better, though) until all the players have received the information from the server.
I have read many times about the API rate limit but did not understand if it's per client or per title. To keep it simple, can every client playing the game safely make, let's say, 20 requests per minute?
Would PlayFab be recommended for a project like this?,First of all, I would like to say that I have read all the other questions on the subject, but I'm still confused (I don't have experience developing for multiplayer, and I'm just trying to figure out who is the person that I need to hire).
Now, I would like to know any limitations that I may encounter if I decide to use PlayFab as an authoritative server for my multiplayer game.
It's a Domino Game, each player (2 or 4 per match) can make a move and occasionally (if the player doesn't have a piece to play) buy a piece on their turn. All the pieces that the player buys are sorted by PlayFab, and each move is validated by PlayFab as well. My plan is to use CloudScript to handle the validation of the moves and so on. The moves don't have to be instant, and that's why I haven't gone directly for a real-time solution like Photon. We can have a delay of about 5 seconds (less is better, though) until all the players have received the information from the server.
I have read many times about the API rate limit but did not understand if it's per client or per title. To keep it simple, can every client playing the game safely make, let's say, 20 requests per minute?
Would PlayFab be recommended for a project like this?