Hey folks,
I'm developing a mobile game (iOS and Android) using Unity. I don't need the Matchmaking Service, I have all of the matching code within the server from when I used Legacy Servers. I just need the server info from PlayFab to connect players to the server.
Back with the legacy server, I'd make a call to PlayFab for the server info:
PlayFabClientAPI.Matchmake( new MatchmakeRequest() { BuildVersion = AccountManager.ServerBuildVersion, Region = Region.USEast, GameMode = AccountManager.ServerGameMode },
( result ) =>
{
ConnectClient( result.ServerIPV4Address, result.ServerPort ?? 7777, result.Ticket );
},
( error ) =>
{
} );
If I do have to use the Matchmaking API to get the server information that players would use to connect, I can simply use the REST API from the client to get the information?
Also, as an additional separate question...I'm building the server with the expectation that tons of players will connect and be paired up, within the server, until their match completes. That's a reasonable way to set it up, right?
Thanks for the help, much appreciated! -Matt