After going over:
I noticed that there is no client_session_end.
When a player connects to my game server, I want to manually trigger client_session_start via the server api and when they disconnect I want to trigger client_session_end. Is there a dedicated event for this or do I need to use client_focus_change (FocusState = false, FocusStateDuration = PlayerPlayDuration)?
If the latter is the case, will that show up correctly in the Trends Average duration dashboard?