Hey folks,
I've got a mobile game with players competing against each other, 1 vs 1, in a ~3 minute game. I used to use the legacy multiplayer servers, until they were dropped. I've since began redevelopment, and I'm debating on whether I should use a custom server or the party system.
I recall being told that it'd be best to swap to the new system (this was a long time ago) because I could get 850 free hours. Is that still the case?
The security of having the game run via a custom server is nice, but not entirely necessary for my needs.
I'm ultimately looking for the most affordable option that covers my basic needs.
Any ideas? Thanks! -Matt
P.S. - Under the Party documentation I noticed recommendation for the cloud relay service, but I don't see where that's documented. Is that preferable for a simple 1-v-1 game?
"Microsoft recommends that you use our cloud relay service instead of enabling direct peer-to-peer connection unless your title has strict latency requirements."