I've been having confusion with the doc that provides code samples about obtaining the port number from GSDK.
While the doc provided a link to the full script, the code sample is nowhere to be found in the script. I found the same script in another repo naming MpsSamples that also doesn't contain the code sample. I also have the same local script as MpsSamples in my project from GSDK/MultiplayerAgent folder and the code sample is also non-existent. I tried pasting the code sample to the local script I have in my project and the class written in the sample does not exist. So, I assume the sample provided is either just a pseudo-code or the repos that contains the script is not yet updated.
Question 1: GamePort
I have GSDK and PlayFabSDK in my project so I already have the script "GameServerConnectionInfo.cs" that captures the gameport. Is this script enough or do I need to write anything like the code sample by the doc?
Question 2: Required DLLs
Is this step really required? My server type is Process that I suppose will run on Windows VM by PlayFab. Isn't it that VMs already have the DLLs to run the Game Server?
Question 3: Local Debugging of Game Server
I'm using "LocalMultiplayerAgent" PlayFab's Local Debugging Tool. And with MultiPlayerSettings.json in place, my Local Game Server becomes active and runs fine with local clients. Now, I am wondering how will my Android APK Build will communicate with the deployed server. Can someone here shed me some light about this please?