Hey guys I have two types of server in my Playfab, I created an orchestrator, a server that can receive a lot of connections, and this one show the GameServer sessions opened in EOS to the players. It's working good, In other hand I have the GameServers, that one open new sessions in EOS and accept some players to a play, and it works too, but when the server end that match I need the server restart the match, I tryed get back into a new scene and come back to the match scene, but serevr do not accept connection, I finished the session, and opened a new session, but the game still on the match that be ended, I see that I need to close the server app, I did it, but Playfab do not start a new one to me, how I can start a new one server, or how can I restart the match to accept new connections, someone can help me?
The last thing I did is when the game finishes and server come back to the main menu, I see if is the server and send a GSDK Shutdown. And received a Failed to parse heartbeat.
I am using Unreal 5.1.1 own builded and all playfab things are made in blueprints!
[2023.07.06-17.38.46:109][619]LogBlueprintUserMessages: [MainMenu_C_0] Server Restarting Now ----- Restart the System Here
[2023.07.06-17.38.55:497][903]LogNet: NotifyAcceptingConnection accepted aggregation: 138.99.198.183:50663 (5)
[2023.07.06-17.40.51:858][423]LogPlayFabGSDK: Error: Failed to parse heartbeat
[2023.07.06-17.44.55:267][767]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1321.680542
[2023.07.06-17.44.55:399][771]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2023.07.06-17.44.55:399][771]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1321.779663, Update Interval: 300.247192