I am creating an api for game data access and processing and I will need to authenticate the playfab session ticket in api calls. I've searched around and found:
"Calling Client API endpoints from a script or other server won't work, as the Client API has a relatively low rate limit, which is currently enforced by IP Address"
suggests that we can use session tickets for auth in an api. does this mean that:
POST https://titleId.playfabapi.com/Server/AuthenticateSessionTicket
isn't rate limited? but that the client PlayFabClientAPI.whatever() is?
I'm concerned that if I'm using a server api for game data and processing, then all the auth requests would be coming from the one ip (the api) and therefore rate limited out.
if this is the case then what is the official solution for this?
also, is there a page which shows what the rate limits are? is it by account tier?