I am using Unity and Mirror to setup a server where the server is hosted on Playfab and clients can connect to that active server. Currently my server gets to Playfab just fine and a client can call it and move it from the standby state to the active state. After that the client shows that it is connected to the server's IP address and does not disconnect at all but once I move the client from connected to the "ready state" the client instantly disconnects. Also, during this time the server never shows that there is any active players on the server but I am assuming that's because a client cannot get past the ready state.