As mentioned in the title, once several players are within the same map, no player is reported in PF. I have tried several ways: - direct IP connection - requesting a multiplayer server
What am I doing wrong?
As mentioned in the title, once several players are within the same map, no player is reported in PF. I have tried several ways: - direct IP connection - requesting a multiplayer server
What am I doing wrong?
To update the players list, you need to call the UpdateConnectedPlayers method in GSDK
Hey DImitris, yes, done, but in the server I can't see connected players. I try different things like the image, just hard coded to understand how to add players
What is the right method?
According to the https://github.com/PlayFab/gsdk/pull/141 and Kaan Öztüzün’s answer (he can get the total player count via this way), It looks like there's no problem with that. Could you share the entire blueprint which contain UpdateConnectedPlayers() for us to do some research?
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