Hi,
For the game we are working on we require matchmaking with the following requirements:
2 teams
Each team uses a different type of character
Each team has a different range of players
Users can search individually or within parties
Users can select which team to play on or search as wild
A party must be on the same team
Currently we have everything working using ‘Match Total’ rules except we have not figured out a way for a party to search as wild.
For example, say that the teams are called ‘Team A’ and ‘Team B’, ‘Team A’ is of a size of 1-2 players using character of type A, and ‘Team B’ is of size 1-3 players using characters of type B. Players/parties can select to matchmake onto Team A, Team B, or choose to matchmake as wild. Our current matchmaking queue configuration uses 3 ‘Match Total’ rules:
Match total for Team A starting at 2 and reducing to zero
Match total for Team B starting at 3 and reducing to zero
Match total for Players at 5 reducing to 2
These ‘Match total’ rules allow an individual player to search for ‘Team A’, ‘Team B’ or as wild. Parties of 3 must search as ‘Team B’. Parties of 2 can search as ‘Team A’ or ‘Team B’, but not wild. The reason parties of 2 cannot search as wild is because they might be matched with a single player on ‘Team A’ and 2 players on team ‘Team B’ resulting in them being placed in a match where the party would have to be split across the teams.
Using the standard/team matchmaking rules is there anyway we can improve our matchmaking to allow parties to search as wild and to be matched onto the same team?
Thanks,
Phil.