I am using Mirror and Telepathy for server connection and am having trouble keeping a player connected. The server should be hosted by playfab and does not have any player act as a host. when i use the LMA to test connection the server reaches active just fine and the player connects to it based on the info for local debugging, after around a minute the player will disconnect every time even though the server is still running on Powershell. when i made a build on playfab i was able to get the same result before but now i am unable to even connect on the server build, the closest i have gotten is to get a server active when it uses UDP 8080 but the client cannot connect to it at all.